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Keet Mun Wong
Keet Mun Wong
Lighting TD
Singapore, Singapore

Summary

A multi-faceted technical artist/TD with 15 years of production experience spanning feature film VFX, episodic animation, commercials and now game development. Appreciates the equal importance of cinematography and rendering theory in realizing top-tier visuals.

Consistently seeking ways to improve and scale production pipelines, while ensuring artist workflows stay technically succinct.

Communicates well with teammates of all cultures and walks of life. Always ready for a bubble-tea run.

Primarily contributing in lighting, rendering, and python tools development. With supporting skills in asset creation and FX. Most recently learning C++, HLSL and a little Japanese in my spare time.

Skills

CompositingLook DevelopmentRenderingLightingFx

Software proficiency

Houdini
Houdini
Mari
Mari
Maya
Maya
Nuke
Nuke
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
Arnold
Arnold
RenderMan
RenderMan
Python
Python
Katana
Katana
Redshift
Redshift

Reel

Productions

    • Movie
      Cats
    • Year
      2019
    • Role
      Key Lighting Artist
    • Company
      Mill Film
    • Movie
      Star Wars 7: The Force Awakens
    • Year
      2015
    • Role
      Lighting TD
    • Company
      Industrial Light & Magic
    • Movie
      Jurassic World
    • Year
      2015
    • Role
      Lighting TD
    • Company
      Industrial Light & Magic
    • Movie
      Avengers: Age of Ultron
    • Year
      2015
    • Role
      Lighting TD
    • Company
      Industrial Light & Magic
    • Movie
      Strange Magic
    • Year
      2015
    • Role
      Lighting TD
    • Company
      Industrial Light & Magic
    • TV Production
      Star Wars: The Clone Wars
    • Year
      2008
    • Role
      Lighting/Compositing Artist
    • Company
      Lucasfilm Animation

Experience

  • Senior Technical Artist at Bandai Namco Studios Singapore
    Singapore
    January 2021 - Present

    - Specialist-level lighting and rendering, including practical HDRI shoots for lookdev pipeline setup. Contributing to both cinematics and in-game lighting. (UE, Maya/Arnold)

    - Design and implementation of art department's asset management pipeline (Python and PySide2)

    - Technical documentation creation on various topics such as digital colour management and pipeline tools.

    - Generalist-level asset creation support (Maya, Substance Painter)

  • Associate CG Supervisor at The Quiet Lab
    Singapore, Singapore
    March 2020 - June 2020

  • Co-founder, VFX Lead at Voyageur Studios
    Singapore
    January 2016 - December 2018

    Co-founded an animation and visual effects studio in Singapore with one other partner. Created CG visuals for brands such as BMW, Betadine, National Library Board and Channel News Asia. The studio was shuttered at the end of 2018.

  • Adjunct Lecturer at Singapore Polytechnic
    Singapor, Singapore
    January 2016 - March 2019

    Adjunct lecturer for Singapore Polytechnic's Digital Animation course. Taught production lighting skills, practical lighting, camera basics, rendering theory and intro to Python. With some basic hard-surface modelling and Substance painter for good measure.