A compilation of fx work, produced from 3.5 months of learning Houdini and Unreal Engine.
All pre-rendered elements were rendered with Arnold. Unreal Engine gameplay footage captured with OBS Studio. Responsible for all fx elements in the video.
Educator credits - Steven Knipping (Applied Houdini), Gabriel Aguiar, Luke Anderton (DevSquad)
Stock asset credits - HDRI Haven, Quixel Megascans, Unreal Engine's starter pack
Unreal Engine Grenade Explosion - Gameplay capture 60fps